CUDA Image Enhancement
GPU Engineer • university
GPU-accelerated image enhancemnt pipeline, focusing on performance, validation, and architectural clarity. (TESCAN Collaboration)
Projects
Explore projects by technologies and domains I work with most frequently.
GPU Engineer • university
GPU-accelerated image enhancemnt pipeline, focusing on performance, validation, and architectural clarity. (TESCAN Collaboration)
Fullstack Engineer • solo
Text-based decision-making game implemented in .NET MAUI, focusing on data-driven architecture and clean separation of concerns.
Technical Advisor • team
AI-powered platform for managing shared finances, enabling seamless expense splitting, shared savings, and real-time payment settlement.
Project Lead • team
AI-powered tear ferning microscopy diagnostic tool for non-invasive detection of systemic diseases.
ML Engineer • team
AI-assisted investment platform combining machine learning, gamification, and financial education to simplify investing for all experience levels.
ML Engineer • solo
2D simulation environment using evolutionary neural networks to train autonomous driving agents without backpropagation.
Backend Engineer • team
AR-based sustainability game prototype integrating real-world environmental data, focusing on backend architecture, deployment, and system design.
ML Engineer • team
AI-powered financial market analytics platform for tracking sentiment, political influence, and event-driven market behavior.
Gameplay Engineer • team
Action-adventure game featuring custom-built systems, enemy AI, and immersive gameplay developed in Unity.
Backend Engineer • team
AI-powered platform for generating comics from user ideas using large language models and image generation tools.
Data Engineer • team
Game recommendation platform that analyzes user behavior to suggest personalized game choices.
UI Engineer • team
Rhythm-based game featuring customizable gameplay, level editor, and responsive UI systems built around music-driven interaction.