Sustania
MMO sustainability game with AR elements, where players explore the real world to manage and build up their resources.
Backend Engineer
Designed and deployed the backend for an MMO game with AR elements.
Collaborators: Robert Hudák, Dávid Kepič, Jakub Kollár, Adrián Mikolaj, Jakub Blišťan
Sustania is an MMO sustainability game with AR elements, built during the CASSINI hackathon. As in Pokémon GO, players explore the real world, using it to manage and build up their resources. Satellite imagery and weather data bring real environmental conditions into the game.
The backend is a FastAPI service with a PostgreSQL database on Neon, designed for persistent game state and player data. It runs in Docker and was deployed to the cloud. The game remained at the prototype stage.
Contribution
Designed the system architecture, database schema, and API structure; implemented core backend services using FastAPI; handled authentication and security design; containerized the backend using Docker and deployed it; contributed to early Godot-based prototype development and environment effects.
