Rizumu
Rhythm-based game featuring customizable gameplay, level editor, and responsive UI systems built around music-driven interaction.
UI Engineer
Developed responsive UI systems and rhythm-driven animations for interactive gameplay.
Collaborators: Jakub Blišťan, Dávid Kepič, Jakub Kukura, Adrián Mikolaj, Robert Hudák
Rizumu is a rhythm game built by a student team, with gameplay driven by music and player input. Players hit incoming notes in time with the music, and their performance is scored through accuracy-based grading and post-level analytics. The game includes a level editor and item shop, along with configurable keybindings and audio settings.
Contribution
Developed UI systems including menus, dialogs, settings, and level selection, implemented rhythm-synchronized animations such as the pulsing main menu, and worked on debugging and stabilizing gameplay systems, particularly within UI and level editor components.

