Anino's Odyssey
Action-adventure Unity game with combat, loot tiers, leveling and an in-game economy.
Gameplay Engineer
Built core gameplay systems and integrated features into a cohesive game experience.
Collaborators: Robert Hudák, Dávid Kepič, Adrián Mikolaj, Jakub Blišťan, Martin Hlivka
Anino’s Odyssey is an action-adventure game built in Unity over about seven months, with combat, loot tiers, leveling and an in-game economy. Players explore a stylized world, collect loot and face increasingly challenging enemies. The game has a handcrafted visual and audio design. It placed 2nd at iHRA 2023 and 4th at Špongia 2022.
Contribution
Implemented core gameplay systems in Unity, including UI, menus, dialogs, tutorials, inventory, shop mechanics, and scene management, working closely with the game designer to integrate features into a cohesive player experience.

